Mutation guide
Mutations
Special modifiers that change item value and can come from spawns, events, washing, or the Time Capsule.
Standard Mutations
| Mutation | Multiplier |
|---|---|
| Dirty | 0.8x |
| Silver | 2x |
| Huge | 2x |
| Tiny | 2x |
| Gold | 4x |
| Corrupted | 6x |
| Diamond | 8x |
| Gem | 10x |
| Chrome | 12.92x |
| Hologram | 15x |
| Void | 35x |
| Secret | 50x |
| Rainbow | Unknown |
| Black | Unobtainable |
Washing Mutations
Items can only be washed if they have the Dirty mutation. Washing always removes Dirty and can only be done once per item. After washing, the item has a chance to receive either Pure or Spotless, but it can also come out without a washing mutation.
| Mutation | Multiplier |
|---|---|
| Pure | 1.875x |
| Spotless | 3.125x |
Event Mutations
Event mutations are only obtainable while their event is active. Event mutation chances can be boosted with Luck Drinks.
Moonlit Event
Duration: 4 minutes
| Mutation | Multiplier | Chance |
|---|---|---|
| Moonlit | 1.5x | 4% |
| Firefly | 2x | 4% |
Time Capsule Mutations
Time Capsule mutations are obtained through the Time Capsule system.
How Mutations Work
Mutations are special modifiers that can appear on items found in storage lockers, containers, and other sources. Each mutation applies a multiplier to the item's base value, significantly increasing (or in some cases decreasing) its worth. Mutations can be obtained from natural spawns, special events, washing dirty items, or the Time Capsule.
Mutation Calculator
Full Item Value Formula
The total value of an item is calculated using the following formula:
Mutation Multiplier Product
When an item has multiple mutations, their multipliers are multiplied together to get the combined multiplier.
Condition Factor
The condition of an item affects its final value. Items in better condition receive a higher multiplier.
Grade Factor
Items are graded based on their quality, which affects the overall value multiplier.